Equipment is one of the two core hero-power tracks in Cinder & Crowns, sitting alongside Hero Ascension. Every hero you field gears up across four slots, and every piece is locked to a single troop type, so building your roster means building twelve separate gear lines.
Four slots, every hero
Each hero wears equipment in four slots:
- Weapon
- Helmet
- Armor
- Boots
Twelve troop-typed lines
Equipment is troop-typed. With three troop types (Infantry, Archer, Cavalry) and four slots, you get twelve entirely separate equipment lines. A piece forged for one troop type cannot be equipped by a hero of another type, so gear you craft for your Infantry will never carry over to your Cavalry. This mirrors the Three Troops split exactly.
Forge, Enhance, Reforge, Refine, Dismantle
- Forge — craft equipment by spending crafting materials. Some recipes are gated behind a level requirement.
- Enhance — level up a piece with materials to raise its base attributes. Higher-rarity gear can be enhanced further than low-rarity gear, and the top tier reaches the deepest track of all. Push deep enough and upgrades stop being guaranteed: the success rate drops below 100%, so high-level enhancement carries a real risk of failure.
- Reforge — re-roll all of a piece's random affixes at once (their count, types, and values).
- Refine — fine-tune each existing affix, nudging it slightly up or down within its range.
- Dismantle — break a piece down to recover materials.
Random affixes
A piece can carry extra, randomly-rolled bonus attributes drawn from an affix pool. Each affix is one attribute rolled within a value range, so two pieces of the same type can support very different builds. Chase the rolls you want to specialize a hero.
Hero-specific gear
A small number of pieces are hero-specific — bound to a single hero — giving certain heroes signature equipment all their own.
