เนื้อหาอ้างอิงภาษาอังกฤษ
Capturing a Wood, Stone, Food or Iron field increases your continuing resource production. Choose a field by combining what you need, its defenders, territory protection and your land capacity. A higher-level target can cost soldiers and still fail to become yours if every land slot is occupied.
Read the field before choosing a troop
Select the field and check its resource, level, coordinates and owner. Open the defender details to inspect formations and troop strength. A field can contain multiple defender troops: defeating the first is not necessarily the end of the battle. In the dispatch screen, check your heroes’ Stamina, actual soldiers and the defender-strength warning. Use that warning to select a sensible target, then use real battle losses to judge how difficult it is.
Next, check whether non-friendly territory protects the target. A field outside that protection can be attacked from a distance; a protected field requires your side to connect territory first. This means effective territory. A Flag’s outline touching the target does not give attack eligibility through an invalid overlap or across terrain that clips its coverage.
Complete the whole capture sequence
- Select the field, choose the capture command and an available troop. Check the route, costs and automatic-return setting before dispatch.
- On arrival, defeat its defenders and any enemy troops. Victory starts the occupation countdown.
- An enemy attack interrupts occupation. Winning that fight restarts the occupation countdown; defeat stops occupation and sends the troop back. Manually stopping also abandons this occupation attempt.
- At the end of the countdown, land capacity is checked again. You need a free slot to receive ownership. The troop then remains there, or returns if automatic return was selected.
An owned field produces resources over time. You do not need to leave a troop there to carry resources home, and this is not a loop of emptying a deposit and waiting for it to respawn elsewhere. After capture, the troop can take another assignment; defending the field requires a separate garrison order.
Make space before replacing land
Capacity comes from the initial allowance, VIP benefits, city progression and Supremacy progress. At capacity, permission to launch an attack does not bypass the ownership limit. To replace a low-level Wood field with a better one, confirm the old field’s abandonment has finished and a slot is actually free before completing the new capture. Otherwise, even a successful battle can end with a land-capacity failure notice.
Abandonment has its own countdown and can be cancelled. Newly captured land may still have protection against other players’ capture commands, but its owner can abandon it during that protection. Cancelling abandonment does not restart the protection timer; completing abandonment removes protection immediately. Avoid dropping several useful producing fields merely to make room for a single replacement.
Protect production and distinguish building footprints
A resource field inside effective Alliance territory can receive the relevant Alliance technology production bonus. When comparing targets, consider nearby support as well as level. Building a personal structure over your own resource field makes that field inactive and removes its ownership. Removing the structure restores a neutral field that must be captured again; the old income does not automatically return.
For a territory-connection warning, inspect effective territory and target protection. For an occupation failure, inspect capacity at the final settlement. Replenishing the same troop repeatedly solves neither problem. See the illustrated Alliance Flag Expansion guide for the road-building process.