ゲーム百科
Academy

Economy: Resources, Silver, Gold, and F-Coin
The four basic resources plus Silver (soft), Gold (premium / trade house), and F-Coin (the in-game alliance currency), and how the trade house works.

Warfare: Marching, Sieges, and PvE Hunts
The sandbox is a live battlefield — marching, sieges (clear forts → declare war → rally), defense, rebel and world-boss hunts, all funneling toward the Golden Capital.

Combat: Auto-Battles, the Damage Pipeline, and Troop Power
Battles resolve automatically — soldiers are ~60% of your power. The damage pipeline, troop counter, and aggregation explained.

Army: Soldiers, the Barracks, and Six Troop Tiers
The rank-and-file your heroes lead — recruit and upgrade Infantry, Cavalry, and Archers through six tiers at the Barracks. Apply ready-made recommended lineups by archetype. How the Army system works.
Hero Skills: The Five-Skill Kit and How It Scales
Every hero has five skills — Basic Attack, Active, Passive, Talent, and Unique — that level up and unlock through ascension. How the skill system works.

Equipment: The Twelve Gear Lines and How to Forge Them
Four slots, three troop types, twelve separate gear lines — how Equipment works in Cinder & Crowns: forge, enhance, dismantle, and random affixes.