ゲーム百科
Academy

Resource Guide: Never Run Out of Resources
Resources are an essential part of kingdom development. This guide will teach you how to efficiently obtain and manage resources, ensuring your kingdom's growth never slows down.

Economy: Resources, Silver, Gold, and F-Coin
The four basic resources plus Silver (soft), Gold (premium / trade house), and F-Coin (the in-game alliance currency), and how the trade house works.

Warfare: Marching, Sieges, and PvE Hunts
The sandbox is a live battlefield — marching, sieges (clear forts → declare war → rally), defense, rebel and world-boss hunts, all funneling toward the Golden Capital.

Combat: Auto-Battles, the Damage Pipeline, and Troop Power
Battles resolve automatically — soldiers are ~60% of your power. The damage pipeline, troop counter, and aggregation explained.

Seasons: From the S0 Tutorial to the S1 Ring War
Each season is a self-contained campaign on the sandbox — the S0 tutorial, the S1 ring map (6→3→1), a Lord level that carries over, and a Keep that resets every season.

City Building: Your Home Base, Styles, and Facilities
Rebuild your home city from the ruins — appearance styles, build queues, keep level, and what every facility does. How City Building works in Cinder & Crowns.