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A rally coordinates Alliance members against one target, but participation normally includes joining, travelling to assembly and departing to attack. Your portrait appearing in the list does not mean the troop has arrived or dealt damage.
Identify the rally first
Party Rally organizes allied members for monsters or eligible siege targets. Its Party section separates monster and siege lists. Alliance Rally is arranged by officers with command permission for larger coordinated attacks; inspect its target in the Alliance section. Neither is the long-term delegation of troops into a Legion.
A chat share opens a rally, but you must still check the target name, coordinates, state and initiator. An older card can refer to a departed or finished operation. The word “rally” alone is not a reason to send a formation.
For members: budget the journey to assembly
- Open the details and read participation, remaining waiting time, assembly point and target. Choose to participate and open troop selection.
- Select a formation with adequate soldiers and Stamina. Compare its journey to the assembly point with the remaining waiting period. A target near your city does not let you skip assembly.
- After dispatch, verify arrival at the assembly point. Spike Barricades and battles can delay movement; defeat, insufficient Stamina or missing the arrival deadline can remove the troop from that rally.
- After departure, keep watching your troop and the target. Successfully forming a rally is not the same as winning its battle.
A Party Rally must still meet its departure conditions when the waiting period ends. With too few participants, it dissolves. The initiator should inspect actual arrivals rather than treating names reported in chat as assembled troops. If your formation is blocked, tell the initiator instead of letting everyone wait for a troop that cannot reach assembly.
For officers: assembly and attack are different locations
When creating an Alliance Rally, select the attack target, choose an available assembly point, set the waiting period and inspect estimated arrival. Eligible Alliance Strongholds, Alliance Camps and other listed bases can serve as assembly points, subject to building state and a reachable route to the target. If none is available, change the forward-base arrangement or target; each participant does not need to build a personal Camp beside the objective.
For a system city requiring a declaration, align arrival with the permitted siege stage. A shorter wait excludes distant members; a longer one does not guarantee the target remains attackable. Share target coordinates, assembly location, departure time and formation requirements together. Successful creation uses the relevant rally allowance; after it is exhausted, inspect the confirmation before spending Gold. Cancellation does not refund resources already deducted, so settle the organization before creating it.
Watch individual formations after departure
Alliance Rally formations travel to siege points in batches following participation order. Batch movement, road obstructions and individual troop strength affect actual arrival. The rally does not combine all soldiers into a single super-troop that always moves simultaneously. Defeated or exhausted troops leave according to the applicable rules; troops at the target then use the city’s siege process. The initial target attack and later consecutive fights have different Stamina rules; later battles keep consuming Stamina, so the first round is not a budget for the whole operation.
Ownership and diplomatic changes can also invalidate an attack. If a rally dissolves, inspect whether the target disappeared, became non-hostile or lost its assembly point, then locate your own troop. Do not automatically recreate the same operation just because a formation left.
Exit according to the current stage
During Party Rally waiting, a participant normally withdraws their own formation, while cancellation by the initiator affects the group. Those waiting-stage controls cannot simply be applied after departure. During an Alliance Rally batch march, selecting your troop and using Return withdraws it to the assembly point and exits the rally. During siege at the target, Stop ends its siege and exits. Finish the current battle before expecting an exit to process. Leaving the rally, stopping a siege and returning to base are separate outcomes to confirm.