เนื้อหาอ้างอิงภาษาอังกฤษ
“Gather here” may be too vague, and a screenshot does not always let allies locate a target. In-game share cards make formations, equipment, reports and coordinates actionable. Start with what the recipient needs to do, then choose the appropriate card and audience.
Show the formation as it was when shared
Open sharing for your own army and confirm it has a commander. Inspect the heroes, positions, equipment and soldiers in the preview. Generate and copy a formation code when someone needs to import the setup. An unchanged army may reuse its still-valid code; a changed setup needs its corresponding new code. Codes from different army slots remain separate records.
A share is a snapshot, not a live link to later edits. Importing a setup does not grant your heroes, equipment or development. Explain the commander's role, replaceable positions and unlock requirements when recommending it to a beginner. If a code has expired, ask its author for a new one instead of repeatedly pasting the old code.
Check the pending card before sending
- Select Share in the relevant army, equipment, report or map screen and inspect the preview.
- Choose an eligible channel or contact. You cannot send to an Alliance channel without belonging to that Alliance.
- Add the useful action or question, such as the gathering purpose or skill interaction you want to discuss.
- Confirm both the card above the input and the destination before sending. Changing channels does not necessarily remove the pending card; close it explicitly if you no longer want to send it.
Generating another share replaces an unsent card. Send one setup before generating the next to avoid matching a description to the wrong formation.
Reports and coordinates have different map restrictions
Battle-report recipients must be on the sender's map, and the destination must support that share type. World chat is not a substitute for eligible map or Alliance report discussion. An expired report shows its expiry state; an old chat card cannot restore unavailable details.
A coordinate card moves the camera to those coordinates on the recipient's current map. Friends on another map may therefore see a different location. Include the map number, target name and purpose when sharing tactical coordinates. A camera jump does not issue a troop march: inspect ownership and target state before taking action.
Use Mail for complete Alliance instructions
Alliance and Group Mail suit longer coordination. An authorized officer can insert a siege-plan template into a decree. Fill the required target city and start time first, then add groups, army counts and requirements. Select landmarks from Alliance markers, personal bookmarks or copied coordinates to reduce transcription errors.
Leaders, deputies and group leaders have different Group Mail permissions. If the writing button is missing, check your role; not every member can issue group instructions. Template storage and Return to Editing are not permanent drafts and can reset when you log in again. Review important instructions before sending.
Review privacy before sharing publicly
Visiting an inner city is different from scouting. Eligible players on the same map can view it subject to your privacy choice: everyone, Alliance members only or nobody. Visitors can look but cannot operate your buildings. If you do not want city development displayed, change that permission before deciding what formation and equipment information to post publicly.