Getting started
Unlock alliances
Upgrade your Keep to level 6 and build the Alliance building to unlock alliance features.
Find an alliance in your province
Check the requirements, then join directly or send an application. To join an alliance in another province, first use Rise Again.
Claim your reward and help your allies
Check your in-game mail for a Recruitment Order when you first join an alliance. You can then help allies, claim task rewards and take part in bounties.
Joining an alliance
Apply to join
Once your Keep reaches level 6 and you have built the Alliance building, you can apply to join an alliance. Each alliance can set a main city level requirement and require approval. If the alliance is in a different province, first use Rise Again.
- Alliance members receive resource production bonuses, unlock alliance activities and can siege cities and support each other.
- Claim 1 Recruitment Order from your in-game mail the first time you join an alliance.
Create an alliance
Once you unlock alliance features and reach lord VIP level 2, you can spend 500 Gold to create an alliance.
Leave an alliance
Open Actions in the member list to leave. Leaving resets your Alliance Contribution and removes the resource production bonuses from your former alliance. After the beginner period, you must wait 8 hours (480 minutes) before joining an alliance again.
Daily cooperation
Alliance Help
Helping allies shortens their building upgrade times. You can earn up to 2,000 Alliance Contribution per day through help. Activate the Monthly Pass perk to enable automatic help. Research Alliance Technology to increase the number of times allies can help you and the time saved per help.
Alliance Tasks
Each chapter contains 3 stages. All stages unlock when the chapter opens, and progress can count toward all of them at the same time.
- Progress TasksAll Progress Task chapters open when the feature unlocks. Progress carries through the season, and each player can claim the reward for each Progress Task once per season.
- Activity TasksThe corresponding chapter opens when the season reaches the required Conquest milestone.
- Claiming and resetsWhen the alliance completes a task, all current members can claim the reward, including players who joined after it was completed. Task progress and reward claims reset at the end of the season.
Alliance Bounties
Alliance members can spend Imperial Coins to post a bounty on a city, building or map tile. The game converts the coins to bounty Gold at a fixed rate.
- Unstoppable AssaultOnly NPC cities are eligible targets. To complete the bounty, land the final blow and capture the city before it expires.
- Joint OperationChoose a tile troops can march to. Players who earn the required Merit on the target tile can claim a share of the bounty.
- City CaptureAny city can be the target. Players who earn the required Merit or deal enough durability damage to the city can claim a share of the bounty.
- SettlementThe game settles a bounty automatically when it is completed or expires. Any unclaimed or undistributed Gold is converted back to Imperial Coins and returned to the issuer by in-game mail.
Alliance Shop
The shop sells Wood, Stone, 30-minute City Speedups, Aquamarine Crystals, Runic Amethysts, Lava Obsidian, Knights’ Tomes, Refined Steel Plates, Alloy Plates and Divine Crafting Fragments.
Alliance Technology
Alliance Technology unlocks at level 5. Research raises facility and warehouse limits, boosts resource production and improves rallies and help.
View technology caps and effects
Check the in-game technology descriptions for effects at each level.
| Technology | Max level | Known effect |
|---|---|---|
| Engineering Team Count | 3 | 3 engineering teams |
| Flag Count | 3 | Flag count increases by 90 |
| Resource Field Count | 1 | 3 resource fields |
| Resource Field Level | 4 | Resource field level 5 |
| Warehouse Capacity | 5 | Warehouse capacity of 7,000,000 |
| Facility Count | 3 | Up to 20 barricades and 40 Arrow Towers |
| Camp Count | 3 | Up to 3 Alliance Camps |
| Facility Level | 2 | Barricades and Arrow Towers can reach level 3 |
| Camp Level | 2 | — |
| Garrison Durability | 5 | Garrison durability increases by 50,000 |
| Bountiful Fields | 5 | Alliance members produce 1,600 Food per hour |
| Flourishing Forests | 5 | Alliance members produce 1,600 Wood per hour |
| Quarrying | 5 | Alliance members produce 1,600 Stone per hour |
| Deep Mining | 5 | Alliance members produce 1,600 Iron per hour |
| Alliance Rally Count | 5 | 10 alliance rallies |
| Help Count | 5 | The help limit increases by 25 per request |
| Help Duration | 5 | Each help saves an additional 120 seconds |
Growth and construction
Alliance levels
Alliances can reach level 20. Gather resources, defeat bandits and Alliance Bosses, capture cities and complete technology research to earn Alliance EXP. Once the alliance has enough EXP, an alliance manager can select Upgrade.
- XP needed to level up
- 150,000
- Member limit
- 20
- City limit
- 10
- Additional flags
- 5
- Can build a Garrison
- No
- Garrison foundation limit
- —
- Food, wood, stone, and iron output (each)
- 2,000
- Alliance Rally unlocked
- No
- Alliance Rally attempts
- —
- Alliance warehouse storage limit
- 300,000
- Construction teams
- —
- Additional assists allowed per request
- 30
- Extra time saved per assist (seconds)
- 20
- Legion limit
- —
- Alliance resource field level cap
- 4
Facilities and buildings
The Alliance Facilities screen lists Camps, Flags, fortifications, alliance resource fields and engineering teams. Alliance buildings include barricades, Arrow Towers, Alliance Camps, Lumber Mills, Quarries, Farms and Iron Mines.
Alliance cities
Capturing a city boosts alliance resource production and lets allies relocate their cities within its area of influence. Alliance managers can appoint a governor, and each member can govern one city at most.
Alliance Warehouse
Open Warehouse to see how much of each alliance resource is stored and produced. Open Resource Log to see deposits and withdrawals.
Management and diplomacy
Alliance settings
- FlagChoose from 12 styles and 12 icons. You can change the design at any time.
- Tag and nameThe tag can have up to 3 characters and may contain only English letters and digits. The name can have up to 7 characters. Changing the tag or name costs 1,000 Imperial Coins each time.
- Join requirementsSet the minimum main city level and whether applicants need approval. By default, players with a main city at level 1 or higher can join directly.
- AnnouncementThe announcement can have up to 50 characters. You can edit it at any time.
Permissions and officers
The alliance leader appoints officers and city governors. Each officer’s permissions determine which actions they can take.
- MembershipApprove or reject applications, remove members and invite players to join.
- Diplomacy and settingsForm or dissolve federations and edit the announcement, join requirements, tag, name or flag.
- Cities and developmentDeclare or cancel war on a city, upgrade the alliance and research Alliance Technology.
- Edicts and commandManage edicts and alliance mail, place alliance markers, use stratagems and command alliance Legions.
Hostility and federations
The alliance leader and officers with diplomacy permissions can set relations with other alliances. Open Relationship Requests to review requests to form a federation.
- HostilityAlliances are hostile to each other by default. Their troops fight on contact and can capture enemy alliance territory.
- FederationForming a federation requires consent from both sides. An alliance can belong to only 1 federation. Partner troops can meet without fighting, garrison for one another, travel through each other’s docks and passes and use federation partners’ territory to connect tiles.
- Dissolve a federationDissolving a federation takes 8 hours. Once started, the process cannot be canceled.
Leadership transfer and impeachment
- Transfer leadershipThe alliance leader can start a transfer from Member List → Manage Permissions → Appoint Officers → Transfer Leadership. The countdown lasts 8 hours.
- ImpeachmentEligible members can initiate impeachment once the alliance leader meets the inactivity criteria. A vote counts only if the voter has been in the alliance for at least 24 hours and logged in within the last 24 hours. Check the game for the number of votes required.
Edicts, mail and logs
- EdictsPlayers with Edicts permission can publish, edit, delete or pin edicts. Up to 10 edicts can be active at once.
- Alliance mailPlayers with Edicts permission can send alliance mail. The game also mails all alliance members when a Garrison is built.
- Command mailOfficers with Command permission can mark a world map tile and send command mail with a title and description.
- Alliance LogView records of alliance creation, membership changes, officer appointments, sieges, flag construction and removal, and formation of federations.
Alliance warfare
Alliance Rally
Rallies unlock at alliance level 2. Upgrade your alliance or research the relevant technology to increase the rally count. Check the Rally screen in the current game version for the maximum number of players per rally.
Garrison, foundation and Camp
- Garrison FoundationBuilding a foundation grants alliance territory and enables rapid troop transfers, recruitment and relocation of cities within the Garrison. An alliance can have up to 1 Garrison Foundation and 1 Alliance Garrison at a time.
- Alliance GarrisonOnce the Garrison is built, members can relocate their main cities into it. They can also transfer, recruit, station and entrust troops there. The Garrison supports the transfer of 60 troops, and alliance managers can manage Legions there.
- Alliance CampTroops transfer at 2 times their normal march speed. You can enable automatic recruitment during transfer. Up to 5 transferred troops can recruit in the Camp.
Troop delegation and reinforcements
Members can entrust troops at the Alliance Garrison. Each alliance can accept up to 120 entrusted troops. Officers with permission can filter them, remove them from delegation or assign them to a Legion.
- Delegated recruitmentEnable delegated recruitment to allow troops at the Garrison to recruit outside their cities using personal resources.
- Alliance reinforcementsOfficers with Command permission can use alliance resources to replenish entrusted troops at the Garrison. Those troops enter the alliance reinforcement state when the order is issued.
Legion formation and orders
Officers with permission can create Legions at the Garrison. A Legion can contain up to 10 troops, and each Legion commander can manage up to 5 Legions. Upgrading the alliance raises its overall Legion cap.
- MarchMove to the target and halt on arrival.
- GarrisonMove to the target and take up a defensive position on arrival.
- SiegeBegin a siege on arrival. Targets include player cities, NPC cities, Garrisons, alliance buildings and personal buildings.
- ReturnThe Legion automatically disbands when it returns to the Alliance Garrison. Its troops rejoin the delegation pool.
Disbanding Legions
- Manual disbandingWhen a Legion is on standby or halted, it can be disbanded from the Legion list or formation screen. The alliance leader can disband any Legion, and commanders can disband Legions they created. The troops return to the Garrison and rejoin the delegation pool.
- Automatic disbandingA Legion disbands if it returns to the Garrison, all its troops are severely wounded, its commander loses Command permission or is removed from the alliance, its Garrison becomes unavailable, or it has no troops left. If the Garrison is still available, the troops return there and rejoin the delegation pool. Otherwise, they return to their main cities.
Alliance flags and transfers
- Construction and removalA flag expands alliance territory by 81 tiles. An alliance can build 3 flags at once. Construction takes 22 minutes and 33 seconds. Removal takes 2 minutes and 30 seconds. Both actions can be canceled.
- Flag transferFederation partners can transfer flags to each other. The transfer takes 8 hours and can be canceled in Alliance → Facilities → Flags. Dissolving the federation while the transfer is underway does not stop it.
- CooldownStarting a transfer triggers a 24-hour cooldown. Canceling the transfer does not reset the cooldown.
Alliance battle reports
View alliance members’ expansion, combat and scouting reports. You can bookmark reports and share them with friends, your alliance or the world map channel.
Rankings and members
Alliance Prestige and Conquest Points rankings
Both leaderboards show each alliance’s rank, province and member count. The Alliance Prestige leaderboard also shows total Alliance Prestige, and the Conquest Points leaderboard shows Conquest Points.
Member list
The list opens to This Week. You can also switch to History. These views show member count, online status, role, level, Prestige, Merit and main city coordinates. Select a member to view their details. Alliance managers can remove the member from that screen.