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Cinder & Crowns: The Age Between Empires
世界观

Cinder & Crowns: The Age Between Empires

The golden age has ebbed, and crowns lie scattered across the fields — you have come to pick one up.

The Golden City: Where the Wealth of Ages Converges
世界观

The Golden City: Where the Wealth of Ages Converges

It may be a real city, or a metaphor left by history's receding tide. But every ambitious soul believes it exists.

The Rise of a Lord: It Begins Here
世界观

The Rise of a Lord: It Begins Here

Where the Old Empires fell, a new throne waits for its crown.

The Sandbox Map: From Six Starting Provinces to a Single Core
玩法系统

The Sandbox Map: From Six Starting Provinces to a Single Core

The crown waits only in the innermost ring — outside, a world of many; within, one.

Infantry, Archers, Cavalry: Three Troop Types, One Unbreakable Triangle
玩法系统

Infantry, Archers, Cavalry: Three Troop Types, One Unbreakable Triangle

The triangle of counters is the one law of this continent that no stratagem can bypass.

The Alliance: From Lone Lord to Continental Power
玩法系统

The Alliance: From Lone Lord to Continental Power

One Lord can crown a city. Only an Alliance can crown a continent.

Elegy for the Old Empires
世界观

Elegy for the Old Empires

After the Old Empires fell, a new empire waits to be built.

The Golden City: The Shape of a Legend
世界观

The Golden City: The Shape of a Legend

It may be a city. It may be only a name.

The East Asia: Lands Beneath the Great Wall
区域势力

The East Asia: Lands Beneath the Great Wall

Beneath walls built square and true, dynasties rise and fall without end.

Europe: Vast Order and Iron Conviction
区域势力

Europe: Vast Order and Iron Conviction

Steel, cross, and throne — all born from the embers of Rome.

Middle East & Africa: Glory of Desert, River, and Distant Sea
区域势力

Middle East & Africa: Glory of Desert, River, and Distant Sea

From the clay tablets of two rivers to the sails of Carthage, desert, river, and coast together lit humanity's oldest fires of civilization.

South & Southeast Asia: The Ganges, the Isles, and the Golden Peninsula
区域势力

South & Southeast Asia: The Ganges, the Isles, and the Golden Peninsula

From the Maurya empire on the Ganges plain to the monsoon-swept island realms and the temple kingdoms of the Golden Peninsula.

Atlantis: The Shattered Mother-Continent
区域势力

Atlantis: The Shattered Mother-Continent

The continent's name is also the name of its ruin.

The Powers of the Continent: The World Beyond the Lords
区域势力

The Powers of the Continent: The World Beyond the Lords

Where the old order fell, something still moves in the embers.

Cinder & Crowns: The Two Symbols Behind the Name
世界观

Cinder & Crowns: The Two Symbols Behind the Name

The Old Empires have burned to embers. The crown hangs empty, waiting for a new hand.

lore

Hero Bonds: The 17 Synergies and How to Activate Them

Field the right heroes together and the bond rewards you — all 17 hero bonds in Cinder & Crowns, who to pair, and the stat bonus each one grants.

英雄

Hero Ascension: The Five Star Tiers and How Heroes Grow

From 1★ to 5★, every star multiplies a hero's power — how Hero Ascension works in Cinder & Crowns: star tiers, the stat jump, and where shards come from.

Equipment: The Twelve Gear Lines and How to Forge Them
玩法系统

Equipment: The Twelve Gear Lines and How to Forge Them

Four slots, three troop types, twelve separate gear lines — how Equipment works in Cinder & Crowns: forge, enhance, dismantle, and random affixes.

英雄

Hero Skills: The Five-Skill Kit and How It Scales

Every hero has five skills — Basic Attack, Active, Passive, Talent, and Unique — that level up and unlock through ascension. How the skill system works.

Adventure: The 64-Stage PvE Campaign and 3-Star Mastery
玩法系统

Adventure: The 64-Stage PvE Campaign and 3-Star Mastery

8 chapters, 64 stages, a rising monster curve, and a 3-star rating on every stage — how the Adventure PvE campaign works in Cinder & Crowns.

Army: Soldiers, the Barracks, and Six Troop Tiers
玩法系统

Army: Soldiers, the Barracks, and Six Troop Tiers

The rank-and-file your heroes lead — recruit and upgrade Infantry, Cavalry, and Archers through six tiers at the Barracks. Apply ready-made recommended lineups by archetype. How the Army system works.

City Building: Your Home Base, Styles, and Facilities
玩法系统

City Building: Your Home Base, Styles, and Facilities

Rebuild your home city from the ruins — appearance styles, build queues, keep level, and what every facility does. How City Building works in Cinder & Crowns.

Seasons: From the S0 Tutorial to the S1 Ring War
玩法系统

Seasons: From the S0 Tutorial to the S1 Ring War

Each season is a self-contained campaign on the sandbox — the S0 tutorial, the S1 ring map (6→3→1), a Lord level that carries over, and a Keep that resets every season.

Combat: Auto-Battles, the Damage Pipeline, and Troop Power
玩法系统

Combat: Auto-Battles, the Damage Pipeline, and Troop Power

Battles resolve automatically — soldiers are ~60% of your power. The damage pipeline, troop counter, and aggregation explained.

Warfare: Marching, Sieges, and PvE Hunts
玩法系统

Warfare: Marching, Sieges, and PvE Hunts

The sandbox is a live battlefield — marching, sieges (clear forts → declare war → rally), defense, rebel and world-boss hunts, all funneling toward the Golden Capital.

Economy: Resources, Silver, Gold, and F-Coin
玩法系统

Economy: Resources, Silver, Gold, and F-Coin

The four basic resources plus Silver (soft), Gold (premium / trade house), and F-Coin (the in-game alliance currency), and how the trade house works.

玩法系统

What Makes Cinder & Crowns Different: A Fairer 4X Strategy Game

Cinder & Crowns is a free-to-play mobile 4X strategy game (SLG) for iOS and Android — fairer competition where alliance coordination beats spending.