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Advanced GuidesGame WikiNovember 5, 2026

City, personal Camps and scouting: prepare a forward base before attacking

Relocation moves your city; redeployment positions troops; scouting reveals a snapshot of the target. Prepare them in that order.

Before an Alliance operation, answer three questions: does the city need to move, where will troops depart from, and what currently defends the target? Relocation, personal Camps and scouting solve those different problems. Finishing a personal Camp does not relocate your city, and opening relocation does not complete the move.

Start relocation in City Affairs, then confirm at the destination

  1. Select your city, open City Affairs and relocation, then choose a Foundation or the Alliance Stronghold.
  2. The first option navigates to an existing Foundation; the second enters the Stronghold interior and locates a possible slot.
  3. Select the destination, check its requirements and confirm the actual relocation.

If you have no Alliance, deal with that requirement first. Without a usable Foundation, follow the prompt to construct one. If the Alliance lacks a Stronghold, an ordinary member needs an authorized officer to arrange it. A structure under construction may already be available for camera navigation; being able to view it is different from meeting the final relocation requirements. Before confirming, resolve the destination’s troop-return, placement and cooldown conditions.

Use a personal Camp to base troops closer to their assignment

On eligible Alliance land, use the building command and choose a personal Camp in personal buildings. Inspect its technology requirement, capacity, resource cost and construction process. A dispatched troop reaches the tile and builds the foundation before the structure enters construction. Interception on the journey or during foundation work can stop the attempt. Once construction starts, the structure has its own durability, so a running timer is not a safety guarantee.

Building on your own resource field abandons that field and stops its production. Weigh shorter frontline travel against the income lost at that location. Once the personal Camp is complete, redeploy troops into it and use its recruitment command to restore soldiers. Its level affects redeployment capacity, and upgrades depend on personal technology. A finished personal Camp is not unlimited troop accommodation.

Scouting can remove your own protection

Select an eligible enemy city or troop, choose scouting, inspect the cost and confirmation, then dispatch the scout. In seasons where active orders can break protection, scouting can remove the relevant protection from your own side; review the confirmation before proceeding. S0 beginner protection is not removed by these active orders. A protected target cannot be scouted. If you still rely on protection to develop safely, do not treat scouting as a consequence-free view button.

The report preserves the information recorded when the report was generated, for planning. A city report can show resources, defenses and stationed troops eligible to fight; its resource information concerns the unbound portion available for plunder. A troop report reveals heroes, soldiers, strength and formation positions. Neither is permanent surveillance. If the target replenishes, changes formation or redeploys afterward, the old report does not automatically scout again.

Put the preparation together

When ordered to support an area near a city, first locate the Alliance marker. Check where a personal Camp can be built and which bases accept redeployment. After choosing a troop base, review a recent scout report. Distinguish strong stationed troops, ordinary city defenders and plunderable resources before deciding whether your formation should attack or garrison. Being close to a target and being able to defeat it safely are different judgments.

A failed scout attempt does not always mean insufficient resources. A target moving away, retreating or becoming unavailable can interrupt it. Locate the target again before spending on another attempt. A failure report is not evidence that the city has no defenders.

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This guide is for Cinder & Crowns, a free-to-play mobile 4X strategy game of alliance warfare and fairer competition, where coordination matters more than spending.

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