The Economy system is the engine behind every decision you make in Cinder & Crowns. It runs on four basic resources, three currencies, and a gold-based trade house that together fund building, troop training, technology, and your alliance.
Four basic resources
Wood, Stone, Food, and Iron fuel construction, troop training, and technology. You produce them at city facilities such as farms and lumber mills and at resource fields, and you gather them out on the sandbox map. Each resource has a storage cap, and your stockpiles can be plundered by enemies, so protecting what you produce is part of the game.
- Wood
- Stone
- Food
- Iron
Three currencies
Silver
Silver is the soft progression currency. You spend it to level your heroes and troops. You earn it through play, but it is kept deliberately scarce, so prioritizing who to upgrade matters.
Gold
Gold is the premium currency and the trade-house currency. It unlocks extra build queues and speeds up timers. Paying with gold buys convenience and speed, it does not buy a permanent power lead.
F-Coin
F-Coin is the alliance currency, earned and spent entirely inside the game. A share of members' resource gathering is taxed into the alliance treasury, and alliance leaders distribute F-Coin back to members. It exists only in-game.
The trade house
The trade house is a gold-based marketplace that charges a fee on transactions. Resource trading is live now, while equipment and material trading are planned.
