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When chat fills with coordinates, rallies and rewards, use these four systems for different questions. They help establish where to go, when to act and where to confirm the result.
| System | Question it answers |
|---|---|
| Groups | Who handles this operation? |
| Events | Which time and target count toward the plan? |
| Bounties | What condition earns the reward? |
| War board | Where can I find plans and ongoing battles? |
Find your group and its leader
Switch from members to groups in the Alliance interface and inspect your group, leader and fellow members. New arrivals start Unassigned. Every member belongs to one group at a time, so moving into a new formal group does not leave them in two. A formal group also has its own chat channel for instructions.
Alliance leaders and deputies have the corresponding management powers. A group leader mainly handles their group and unassigned members; that role is not permission to move anyone across all groups. Management should check selected members before a bulk move. Deleting a group returns its members to Unassigned rather than removing them from the Alliance.
Events: identify the objective and active time
Eligible officers publish event types such as siege and combat. On receiving command mail or seeing an event marker, inspect coordinates, effective time, state and description. A future event is a plan; an expired event no longer records new participation. A marker remaining on the map is not an instruction to attack right now.
A siege event records the relevant contributions at its system-city target, while a combat event has its own valid area. An action needs the right time, location and type to count. Winning an unrelated fight is not enough. Afterward inspect event data in Alliance logs and distinguish defender kills, durability damage and siege attempts.
Bounties: read the reward condition before committing
Open a bounty in the Alliance bounty interface and inspect its type, target, start time, validity, recipient limit and completion condition. These are collective tasks without a separate manual acceptance step for every member, but reward eligibility still follows that bounty’s objective. Final hit, stationed-defender kills, durability damage and merits are different requirements; participation alone is not a substitute.
A publisher selects a compatible target and sets timing, conditions, recipients and reward amount. Inspect the final cost confirmation before publishing. Bounties use their dedicated publication item, and the displayed reward may be converted into Gold. That display does not mean the Alliance warehouse automatically pays the amount. Remaining undistributed rewards are returned by mail according to settlement rules; publishers should check their own bounty records and mail too.
The war board: locate plans, inspect battles, choose support
When the Alliance war entry appears, inspect Strategy first. Overview combines events and bounties, with separate filters available. Read the active state before navigating to a target. An ongoing event with a siege rally can open its participation panel, so check remaining assembly time after following the link.
The battle-status section shows active attacks and defenses, including attacks on Alliance system cities or member cities. Location, participating formations and distance help choose where to support. Distance and navigation are information: the board does not dispatch your troop or guarantee passage and timely arrival.
Connect one operation through all four systems
If your group is assigned a city attack, confirm the role in group chat, verify the event’s time and coordinates, check any matching bounty and participate through the war board or rally interface. Afterward check reports, event data and rewards rather than relying only on “done” in chat.
If contribution was not recorded, inspect time, target, valid area and action type. If a reward cannot be claimed, inspect the bounty’s objective and recipient limit. Do not keep spending Stamina on an expired event, or mistake one bounty condition for the only job in the entire war.