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Supremacy governs the current map's stages; a Party lets players register together for a later season. They answer “what do we pursue now?” and “who enters next time together?” rather than acting as two additional military command organizations.
Read the timer as well as the objective
Open Supremacy after entering the map. Select the current stage and read its objective, progress, remaining time and functions unlocked on settlement. Later stages can be previewed for expansion and development planning, but a preview does not make a feature usable now.
Some objectives count map-wide sites or cities; others require an Alliance level or score at settlement. Eligibility is evaluated at the stage's settlement time, not whenever a progress bar first reaches its target. Stage progression and the associated unlocks must also be distinguished from whether you earned that stage's reward.
Eligible rewards still need collection
Rewards go to eligible individuals, or to members of an eligible Alliance at that moment. Claim them manually before the map closes. Changing Alliances later does not retroactively grant a previously ineligible reward. Eligibility already recorded for a player can be claimed according to that record.
If an ended stage has no Claim button, inspect its recipient and settlement conditions instead of continuing an obsolete objective. Stage status, current count and reward eligibility describe different things.
Alliance membership does not give everyone one reward tier
At final settlement, Alliance Supremacy ranking and important owned cities can provide reward slots. Members' personal Season Points then matter for their tiers. City-based Alliance score is lost when the city is lost, so securing an objective includes retaining it at the relevant time. An old capture report does not establish settlement ownership.
Personal Season Points combine a personal portion with the portion applicable in the current Alliance. Leaving near settlement can affect the result. Use the preview to inspect slots, your internal position, expected rewards and Honor Points. Member protection during the preview restricts officers from removing eligible members; it does not prevent voluntary departure or freeze everyone's reward tier in advance.
Use a Party for the next registration
When eligible, open Party and create or apply to one with the appropriate season marker. The leader manages applications, members and registration. Members should confirm actual membership and the agreed roster. A Party is a matching unit; it does not pre-create all Alliance relationships inside the new map.
- The leader checks that every member's previous map has closed and that the next-season requirements are met.
- Register from the season screen. Members can inspect the registered state; cancellation follows the rules before successful matching.
- Successful matching moves into publication and locks the roster. Members can no longer be added or removed, and the earlier cancellation rules no longer apply.
- If State preselection is available to the leader, agree first. It becomes the recommended starting State for members and cannot be changed after confirmation.
Settled rewards do not mean everyone can register
A common block is that rewards have settled while the old map still has a closure countdown. Party registration requires every member's previous season to have ended with map closure. One unfinished member can block the group, and ordinary members cannot register on the leader's behalf. Inspect each member's marker and status before waiting or adjusting a still-editable roster.
A successfully matched Party dissolves automatically when the new season opens. Handle Alliance organization inside the new map. See the season transition guide for retention and reset differences.